Oxford Institute found association between fun and mental well-being

 Video games can be beneficial for mental health, recent evidence from the University of Oxford demonstrates. As scientists have found, people who play video games for a long time, in most cases, experience themselves more happy than those who do not.


The study used data that Oxford professionals earned through Nintendo and Electronic Arts. Nintendo gave information about the time that investors cheated in Animal Crossing: New Horizons; EA, in addition to the time provided, shared yes the achievements and behavior of investors in Plants vs Zombies: Battle for Neighborville.

This data was combined with the results of a survey in which the players considered their location and well-being. The survey involved 3274 people, always over 18 years old.

Educator Andrew Przybylski, who was in charge of the study, said he was stunned by the results.

“If you play Animal Crossing for four hours a day, you're probably feeling fundamentally happier than someone who doesn't,” he said. "These numbers are at odds with past research, which has shown that the longer people play, the more unhappy they feel."

The reader has suggested that one of the reasons for the discrepancy may have been the social quirks of Animal Crossing and Plants vs Zombies in which investors interacted with other people.

“I don’t think people will spend a lot of time to play with the public aspect, if they don’t like it,” declared Przybylski.

That said, people who feel “compelled” to represent — for example, to avoid stress in other areas of their lives — reported feeling less satisfied.

The singularity of this research was the application of realistic data on the time spent in games. The Oxford Institution managed to combine the results of the polls with the truthful information given by the publishers. In previous studies, the players, in most cases, judged how much they played. Scientists think that this criticism may exist inaccurate.

Experimenters strive to emphasize that the acquired materials are not carte blanche for the sake of games.

"I'm sure if the testimony continues, we'll be testing about the toxic aspects of video games and find enough evidence of their existence."

For example, they orientate in Oxford, in the search only two fun were studied for the sake of all ages, and other fun may be less useful. The uncle's disposition for the game affects the mental impact it has. Scientists point out that “internal” well-being seems to be the main fundamental point - sometimes a person plays a game, elementary causation is fun.

“Our results show that video games are not unconditionally harmful to your health. Consume the rest of the mental factors that dramatically affect human well-being. In fact, the piece of iron can become an activity that unconditionally affects the mental well-being of people, and regulation of video games may lose investors of these benefits, ”the researchers concluded.